Running the project
This track is for the person who has to answer “is this content reachable, and is it ready to ship?”: a producer, a lead, or the author wearing that hat on a Friday afternoon. Designing a card isn’t the same as knowing a player can ever see it, and a storylet system is good at hiding the difference: content is gated on state, so a condition nobody satisfies makes a card that exists, validates, compiles and never appears.
Designing, not checking? Head to Storyletter. The Board is the everyday version of this page: play the project and watch what it deals.
What you can find out
Section titled “What you can find out”- Coverage testing: seeded playthroughs that report what your content can reach, per hand, in the app or from the command line. A card that’s unreachable because nothing sets the state it needs is reported as a gap, not counted as covered.
- A spreadsheet of the whole project:
Publish ▸ Publish Spreadsheet… in Storyletter, or
storyletengine export-xlsxin a script, writes every deck as a sheet of cards (When, priority, tags, purpose, outcomes), plus Outcomes, Hands and Tag groups sheets. Sort it, filter it, or read it in a meeting.
Where the rest lives
Section titled “Where the rest lives”Two things a producer usually wants are documented on the surface they happen on:
- Comments and the review walk, leaving feedback on any item and stepping through it, are part of the editor: Reviewing.
- Gating a build on coverage in CI is the last section of Coverage testing.
MIT-licensed open source · Made by Ian Thomas · storylet.studio