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Everything below is read live from GitHub Releases, so it’s always the latest version.
Storyletter: the editor
Section titled “Storyletter: the editor”Storyletter is the main app: the desktop editor where you design cards, set up your boxes and play the result. It’s self-contained; there’s nothing else to install.
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Something to open
Section titled “Something to open”New here? Storyletter ships three worked examples, and the welcome screen offers all three; start with The Hamlet, the small one. It’s copied somewhere you choose, so you can take it apart without worrying. Start there rather than with an empty project: the idea is much easier to read than to describe. Getting started walks you through it.
Storylet Engine: the runtimes
Section titled “Storylet Engine: the runtimes”The plugin that plays your project inside your game. Pick the engine you ship on. The four runtimes are the same version and tested to match:
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The JavaScript zip carries the runtime, the dev helpers and a browser drop-in, so there’s no package manager to set up. See Playing in your game and the per-engine guides to get started.
The CLI
Section titled “The CLI”storyletengine validates, compiles, deals and tests projects from the terminal, which is
what you want for CI and automation. One self-contained file per platform, no Node.js
required:
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Or from npm, if you already have Node:
npm install -g @storylet-studio/clistoryletengine validate ./my-project.storyletsSee the CLI reference for every command.
Everything else
Section titled “Everything else”The full release history, including older versions and the shared test suite the runtimes are checked against, lives on GitHub Releases.
MIT-licensed open source · Made by Ian Thomas · storylet.studio